PROJECT BRIEF

As part of my third-year studio, I collaborated with Eat Raja, India’s first zero-waste juice bar, to conceptualise and prototype sustainable service solutions that supported business growth while preserving its zero-waste philosophy.

The project reimagined the in-store experience for home consumption, exploring service interventions that enabled customers to engage with the brand remotely while maintaining its distinctive, sustainability-driven customer experience.

Project Type

Service Design, UX, Packaging & Branding

Team

3 Members

Timeline

5 Weeks

PROJECT AT A GLANCE

Research & Problem Discovery

The Three Design Inteventions:
The Delivery Service — The Eat Raja App

The Bio-degradable Packgaging

The Branding

Through interviews and ethnographic studies we discovered that despite Eat Raja's unique zero-waste philosophy, its experience was limited to in-store visitors.

Problem Statement: How might we re-create the experience of Eat Raja remotely in a manner that is scalable and makes sustainability accessible whilst preserving the zero-waste philosophy?

Through service design, we developed a sustainable delivery model combining bicycle deliveries, biodegradable packaging, a buyback system, and a mobile app to recreate the Eat Raja experience at home.

Developed two iterations of baskets: Bamboo and Cardboard; ultimately, Cardboard was developed further for its ease and business viability.

Designed packaging according to flavours and instructions of repurposement. Re-designed Logo and Brand Identity

dESIGN pROCESS

User Interviews
Shadowing
Competitor Analysis

Empathize

Problem Statement
User Personas

Define

Brainstorming
Scenario Mapping
Value Proposition Canvas

Ideation

Paper Prototyping Sketching
Packaging
High Fidelity Wireframes

Prototyping

Mockup Testing
Try-it-yourself Testing

Testing

5 Weeks

1. Empathizing through Research

User Interviews +
FLY-ON-THE WALL STUDY

Research Summarised of 5+ Interviews: Opportunity Areas

  • Users like Eat Raja enough to travel for it, but wish it were accessible to every location

  • Users enjoy Eat Raja juices for the presentation as well as the taste

  • Users are not too aware of the various sustainability initiatives

  • Users want delivery but are sceptical about how it will be done

  • Parents bring their children to Eat Raja because it is healthy and a great way to introduce fruits for those who don't like them

  • Customers are willing to pay a higher price for Eat Raja products

2. DEFINING PROBLEM STATEMENT

USER PERSONAS

Target AUDIENCE

PROBLEM STATEMENT

How might we re-create the experience of Eat Raja remotely in a manner that is scalable and makes sustainability accessible whilst preserving the zero-waste philosophy?

3. SOLUTION IDEATION

rapid brainstroming

4. ITERATION & PROTOTYPING

The Design Interventions

(Click to see each intevention)

THE EAT RAJA DELIVERy APP

4.1 Intervention #1: SERVICE DESIGN & UX

Roadmap to Building a Service

Scenario Mapping

System Mapping

SWOT Analysis

Value Proposition Canvas

Identified questions, considerations and assumptions

Mapped the current System seeing how aspects can be imitated remotely

Identified the weaknesses and pain points of the proposed system

Mapped out current value and pain points to create design interventions

Customer Journey mapp of app (Hover to zoom)

sYSTEM MAPPING FROM CUSTOMER’S POV (Hover to zoom)

BUSINESS MODEL CANVAS

4.2 Intervention #2: Packaging Design

BIODEGRADABLE PACKAGING

Concept behind the Bio-degradable Packaging

  • This is a 100% Recycled Cardboard Delivery box

  • The Concept will have two holes acting as holders for the Juice and the Glass Jar with the Refills

  • The Juice will be Wrapped with a banana leaf tied with cotton twine

  • The Lid of the box will have a trapping lid to ensure the fruit does not move around, thus no spillage

ITERATION of PACKAGING

Drawbacks:

  • Doesn’t account for various quantities

  • It doesn’t account for Bottle’s measurements

PACKAGING RENDERS

Pricing of Cardboard Box

Verdict: More Viable, especially compared to in market juices on swiggy

More Brandable and has more scope for packaging Design

More Cost Effective

*Delivery Cycles: will be a one-time cost and which is a part of Eat raja’s Personnel

USER TESTING

This is a Bamboo Basket Model that will act as the delivery box.

Features:

  • It will be lined with Banana Leaves

  • A Paper Pulp Tray tailored to the fruit size will be Inside the box that will encapsulate guava then wrapped with jute thread

  • Along with a Glass Bottle for Refills

first idea: the bamboo box

Costs were too high, hence price was also high. Not feasible for Juice

  • Unsure of Paper Pulp as a Material to Securely hold the juice

  • How might we make the paper pulp carton without a mould

Why this Idea did not work?

  • Could Work for cosmetic packaging like perfumes and makeup

  • Premium brands can adapt this type of packaging for a luxurious yet rustic feel

    Marketing to high income/upper middle class background individuals

Where could this Package work?

Pricing of BAMBOO Box

MOCK-UP TESTING

Verdict: Sustainable but not Viable as it is incurring high costs for selling the juice.

This can be fixed if branded and promoted as a premium product

*Delivery Cycles: will be a one-time cost and which is a part of Eat raja’s Personnel

LOGO DESIGN

BRAND ARCHETYPES

Packaging Design

4.3 Intervention #3: Branding

THE eat raja BRAnding

Re-designed Logo

Current Logo

The Outlaw

Eat Raja challenges tradition in the food and beverage industry.

The Everyman

Seeks to connect with people whilst encouraging sustainability

Chilli Guava Top Face of the Packaging

Front Face View

Back Face View

Side Views

Packaging For Other Flavours

WHAT I LEARNT AS A DESIGNER

  • Balancing user needs with business viability. Our first packaging concept perfectly reflected Eat Raja's zero-waste philosophy, but we soon realized it wasn't practical for the business to sustain. Hence, it is important to adapt ideas so they work for both the user and the business.

  • Thinking in systems. Mapping the end-to-end customer journey helped us recreate key in-store touchpoints for a seamless at-home experience.

  • Collaborating effectively. Working in a team taught me the importance of delegation, seeking support, and leveraging diverse perspectives to create stronger design outcomes.

Geeta Ganeswaram

Lets create something great together!

Linkedin

geetaganeswaram@gmail.com

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